#ifndef _CENUM_H_
#define _CENUM_H_

enum Action
{
	Idle,
	Run_Right,
	Run_Left,
	Jump
};

enum EnumID
{
	Simon_ID,
	Brick_ID,
	Candle_ID,
	LargeCandle_ID,
	Zombie_ID,
	AxeMan_ID,
	BlackKnight_ID,
	BlackLeopard_ID,
	FishMan_ID,
	DragonSkullCannon_ID,
	Ghost_ID,
	WhiteSkeleton_ID,
	VampireBat_ID,
	Medusa_ID,

};


enum EState
{
	Alive,
	Move,
	Die,
	Breaking,
	Stand,
	Hit,
	KickUp,
	Blocked,
	NoCheckCollision,
	NoUpdate
};

enum ECollisionDirect
{
	Colls_None,
	Colls_Left,
	Colls_Right,
	Colls_Bot,
	Colls_Top
};

enum EKind
{
	EDynamic,
	EStatic,
	ESolid,
	EScene
};
#endif